![]() ![]() ![]() " First the Deathclaw, now Dwellers? This is not my day." I knew taming Deathclaws was a bad idea!".The left room contains a group of four raiders. The top floor is optional, with the room on the right containing a pair of raiders. Upon defeat, they drop a lunchbox, and the raider leader has a plasma rifle on his corpse. Thats when he plans to detonate a 20-megaton bomb, aka the Sixth Sun. You have to stop Confessor Alvarados plans before E-Ster arrives. Dwellers, please listen to me I am Brother Will. The right room has the raider leader accompanied by five raiders. He asked us to save him from his Church brethren, who are trying to kill him. Defeat the deathclaw, and it will have a legendary junk on its corpse. On the second floor above ground level, in the left room, is the deathclaw. Heading up to the first floor above ground level, there is a pair of raiders in the right room, and three raiders in the left room. The basement floor down below has a pair of raiders in the rightmost room, a group of three raiders in the room left of that, and a pair of raiders in the leftmost room. Taking place in a building with five floors, the ground floor contains a group of three raiders in the second room and a group of four raiders in the rightmost room. From there, the objective is to kill the deathclaw and the leader before returning home. Theres a lot of of potential in most concepts, but they dont flesh them out well or just maim the execution. Ive been playing this game for several months, and I have to say everything is just poorly designed. This quest requires dwellers over the level of 44, a Strength of 6 each, and Junk Jet class weapons. Fallout Shelter is a Bad Game with Bad Design. ![]()
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